User manual FOSTEX MR-16

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Manual abstract: user guide FOSTEX MR-16

Detailed instructions for use are in the User's Guide.

[. . . ] 8588 088 000 (452186) Owner's Manual Caution: Please visit Fostex website (http://www. fostex. com) for the latest version software. Note: The MR16 has two models: one has a built in CD-R/RW drive , while the other has no CD-R/RW drive. Each MR16 model also contains the independent supplementary manual which explains how to create an audio CD using the internal or an external CD-R/RW drive. Therefore, if you attempt to create an audio CD (CD-DA), read the supplementary manual. MR16 Owner's Manual (Safety instructions/Contents) CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION: TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT. ATTENTION: CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. POUR EVITER LES CHOCS ELECTRIQUES, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. [. . . ] a track fader must be raised to send track signal to the effect processor). The signal which passes through a fader is generally called a "post fader signal". <Signal flow from a track to the effect processor (only Track 1~ 8)> STEREO BUSS 1 Playback Dry sound Track 1 L R PAN L R EFFECT SEND 0 10 Adjusts the track playback level Delay or Reverb Wet sound Adjusts the send level to the effect processor 72 MR16 Owner's Manual (Using effects) Using the mastering effects The MR16 provides the mastering effects dedicated for the stereo buses (L and R). The mastering effect can be used when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down to stereo and record to an external master recorder. INPUT A BAL INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R 1 AUX OUT 2 UNBAL /GUITAR POWER INSERT UNBAL UNBAL UNBAL 1 PHONES 2 TRIM DISTORTION PEAK TRIM PEAK TRIM PEAK TRIM PEAK VOLUME MIN MAX GUITAR LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL MIN MAX ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE INPUT EQ MIN MAX REVERB / DELAY TIME EFFECT BOUNCE MENU / ENTER POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDE CONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK L R L R L R L R L R L R L R L R PAN POWERFUL NATURAL BRIGHT MASTERING <Bouncing tracks 1 through 8 to tracks 9/10> <Bouncing tracks 1 through 14 to tracks 15/16> Delay or Reverb Delay or Reverb Track 1 Playback Track 1 Playback Mixing Mastering Effects Mastering Effects Mixing Track 8 Playback INPUT A ~ INPUT D Track 14 Playback Track 9 Track 10 Record Record Bouncing INPUT A ~ INPUT D Track 15 Track 16 Record Record Bouncing In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >11/12" and "Bounce 1-12 >13/14" mode. 73 MR16 Owner's Manual (Using effects) Bouncing tracks 1 through 16 to a New song. Mixing tracks 1 through 16 down Delay or Reverb Delay or Reverb Track 1 Playback Track 1 Playback Mastering Effects Mastering Effects Mixing Stereo Out Mixing D/A Stereo Out DIGITAL OUT Track 16 Playback Track 16 Playback INPUT A ~ INPUT D INPUT A ~ INPUT D Track 15 Track 16 Record Record Bouncing New Song See "Track bounce" on page 75 for details about track bounce which allows mixing multiple tracks to stereo. See "Mixdown" on page 43 for details about mixdown. Selecting the desired effect type Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT). POWERFUL NATURAL BRIGHT MASTERING Select this when you want to select POWERFUL type of the mastering effects. Select this when you want to select NATURAL type of the mastering effects. Select this when you want to select BRIGHT type of the mastering effects. Each effect type has the following character. Good for use when the mixed sound is dark. <Note>: By activating the mastering effect, the output level raises. Therefore, be careful of the level change when monitoring via headphones or monitor speakers, as well as when adjusting the recording level of an external recorder. 74 MR16 Owner's Manual (Track bouncing) Track bouncing This chapter describes track bouncing which is an important function in the recording process. The track bouncing mixes several tracks and records onto other two tracks. By using this function, you can record more sound materials to the MR16 tracks. Five track bouncing modes are available: (1) (2) (3) (4) (5) Bouncing tracks 1 through 8 to tracks 9/10. Bouncing tracks 1 through 16 to tracks 15/16 of a new song. In any mode, you can apply a reverb (or delay) to tracks 1 through 8 when bouncing to two tracks in stereo. You can also execute track bouncing while mixing sound sources from inputs A through D. The mixed data (stereo song data) bounced to tracks 15/16 can be converted to a stereo WAV file and export to a PC for burning an audio CD (CD-DA). 75 MR16 Owner's Manual (Track bouncing) Preliminary knowledge Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal flow" on the next page. Track bouncing example You can record more than sixteen materials using the track bouncing function as shown in the following example. <Step 1> Make recording to tracks 1 through 14. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 2> Bounce tracks 1 through 14 to tracks 15/16. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 3> Delete tracks 1 through 14. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 4> Overdub new materials to tracks 1 through 12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Mixing <Step 5> Bounce tracks 1 through 12 to tracks 13/14. Track 1 Track 2 Track 3 Track 4 Track 5 <Step 6> Delete tracks 1 through 12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 7> Overdub new materials to tracks 1 through 10. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 8> Bounce tracks 1 through 10 to tracks 11/12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Mixing Mixing Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 76 MR16 Owner's Manual (Track bouncing) Track bouncing modes The five track bouncing modes described below are available. "1-8 > 9/10" mode In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and bounced to tracks 9/10. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-10 > 11/12" mode In the "1-10 > 11/12" mode, tracks 1 through 10 are played back, mixed down to stereo, and bounced to tracks 11/12. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-12 > 13/14" mode In the "1-12 > 13/14" mode, tracks 1 through 12 are played back, mixed down to stereo, and bounced to tracks 13/14. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-14 > 15/16" mode In the "1-14 > 15/16" mode, tracks 1 through 14 are played back, mixed down to stereo, and bounced to tracks 15/16. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 to a stereo WAV file, which can be burned to an audio CD. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-16 > New Song" mode In the "1-16 > New Song" mode, tracks 1 through 16 are played back, mixed down to stereo, and bounced to tracks 15/16 of the new song which is automatically created. By using this mode, you can create a master song in the MR16 itself without the need of using an external master recorder. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 of the new song to a stereo WAV file, which can be burned to an audio CD. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 New Song 77 MR16 Owner's Manual (Track bouncing) Selecting the track bouncing mode You can select the desired track bouncing mode from among the five modes by pressing the [BOUNCE MODE] key. INPUT A BAL INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R 1 AUX OUT 2 UNBAL /GUITAR POWER INSERT UNBAL UNBAL UNBAL 1 PHONES 2 TRIM DISTORTION PEAK TRIM PEAK TRIM PEAK TRIM PEAK VOLUME MIN MAX GUITAR LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL MIN MAX ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE INPUT EQ MIN MAX REVERB / DELAY TIME EFFECT BOUNCE MENU / ENTER BOUNCE MODE UNDO/REDO POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDE CONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK L ABC1 R L DEF2 R L GHI3 R L JKL4 R L R MNO5 L R PQR6 L STU7 R L R VWX8 YZ9 +-_0 DELETE PAN REC SELECT CONDENSER US METAL MAX 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX REWIND F FWD LOCATE ABS ZERO LOCATE REC END RECORD STOP PLAY TUBE 60'S COMBO MIN MIN A-B PLAY While the recorder is stopped, each press of the [BOUNCE MODE] key switches the bouncing mode. The display shows the appropriate screen for the selected mode, while the [REC SELECT] keys for the bounced tracks start flashing and the input monitor mode is enabled. Bounce Mode: OFF "1-8 > 9/10" mode Press the [STOP] key. "1-16 > New Song" mode "1-10 > 11/12" mode "1-14 > 15/16" mode "1-12 > 13/14" mode 78 MR16 Owner's Manual (Track bouncing) Bounce tracks 1 through 14 to tracks 15/16 The following describes how to mix tracks 1 through 14 and bounce to tracks 15/16 of the current song. [. . . ] Fostex America will repair and / or replace parts during the term of this warranty. Labor costs are also covered by Fostex America for one (1) year from the date of original purchase. Except as specified below, this warranty covers all defects in material and workmanship in this product. Damage to any product on which the original serial number has been defaced, modified or removed. [. . . ]

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