User manual CASIO WK-220

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Manual abstract: user guide CASIO WK-220

Detailed instructions for use are in the User's Guide.

[. . . ] ES USER'S GUIDE Please keep all information for future reference. Safety Precautions Before trying to use the Digital Keyboard, be sure to read the separate "Safety Precautions". GUÍA DEL USUARIO Guarde toda la información para futuras consultas. Precauciones de seguridad Antes de intentar usar el teclado digital, asegúrese de leer las "Precauciones de seguridad" separadas. CTK4200/WK220-ES1B Español English NOTICE This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ] · In Lesson 1, the sample phrase is played only once before advancing to Lesson 2. Phrase 2 Lesson 1 4 Lesson 2 4 Lesson 3 4 Phrase 1, 2 · Lesson 3* 4 3. Auto Step Up Lesson stops automatically after you are able to get through all of the lessons successfully. · In Lesson 2 and Lesson 3, the Digital Keyboard advances to the next lesson if you are able to achieve the "Bravo!" evaluation result. · To cancel a lesson, press or . cm bk 4 Phrase 3 Lesson 1 4 Lesson 2 4 Lesson 3 4 Phrase 1, 2, 3 · Lesson 3* · You can change the step and phrase during Auto Step Up Lesson using , , and to . · Starting Auto Step Up Lesson automatically turns on phrase repeat (page E-34) and play evaluation (page E-35). These features cannot be turned off during lessons. 78 bs cl 4 Next phrase practice using the same procedure 4 Final phrase Lesson 1 4 Lesson 2 4 Lesson 3 4 From Phrase 1 to the final phrase · Lesson 3* 4 Lesson complete * Auto Step Up Lesson advances to the next phrase, regardless of whether the "Bravo!" result is attained. E-36 Music Challenge Keyboard Game 1 bpbobn bobn English bk Music Challenge is a game that measures your reaction speed as you press keys in response to on-screen keyboard indicators and fingering guide indications. cn 4. The game ends when you advance successfully through 20 notes. · Your playing time appears on the display. To clear the score from the display, press (TONE), (RHYTHM), or (SONG BANK). Press cn. This causes a key on the on-screen keyboard to start to flash, and starts the Music Challenge song. Displayed during a game. bp bn bo bk cn Playing time M . After the on-screen keyboard indicator changes from flashing to lit, press the indicated key with the indicated finger as quickly as possible. This causes the on-screen keyboard key to go out to let you know that you cleared the first note. The next onscreen keyboard key starts to flash, so get ready to press the next key. · The time it takes you to press the keyboard key after the on-screen key lights appears on the display (Unit: 0. 1 sec). · Pressing a keyboard key before the on-screen key goes from flashing to lit, will not advance to the next note. Time 0. 3sec · Notes and fingering guide fingers are indicated randomly. · All buttons except , , and are disabled while a game is in progress. 1 bk cn M . ! E-37 Using Auto Accompaniment bqbpbobn br 6 7 8 9 bk bl bm With Auto Accompaniment, simply select an accompaniment pattern. Each time you play a chord with your left hand the appropriate accompaniment will play automatically. It's like having a personal backup group along with you wherever you go. cq cs ct Starting and Stopping the Rhythm Part Only 1. Press bo (RHYTHM). Rhythm number Rhythm pattern name · Auto Accompaniments are made up of the following three parts. (1) Rhythm (2) Bass (3) Harmony You can have only the rhythm part play, or you can have all three parts play at the same time. S you want. y n t hPo p 2. Use br (10-key) to select the rhythm number · See the separate "Appendix" for information about individual rhythms. Example: To select 001, enter 0 3 0 3 1. Playing the Rhythm Part Only The rhythm part is the foundation each Auto Accompaniment. Your Digital Keyboard comes with a variety of built-in rhythms, including 8-beat and waltz. [. . . ] Action · Delete the sampled sound that is currently assigned to the key you are copying to (page E-26). · Copy the sampled sound to another key that does not yet have a sampled sound assigned to it. · Delete the one or more of the sampled sounds currently assigned to the tone number (page E-26). · Select another tone number that has less than eight sampled sounds currently assigned to it (page E-22). Err Limit Err Mem Full There is not enough memory available for sampling or Delete some or all of the following user data from Auto Accompaniment editing. [. . . ]

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