User manual ACER V176L

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Manual abstract: user guide ACER V176L

Detailed instructions for use are in the User's Guide.

[. . . ] 892 member (distribution) member (animation) member (piste audio) member (image-objet) memorySize milliseconds minSpeed missingFonts mode (collision) model modelA modelB modified . 932 number (distribution) number (caractères) xxx number (éléments) number (lignes) number (acteur) number (menus) . 933 number (éléments de menu) number (piste d’image-objet) number (système) number (mots) number of xtras numChannels numParticles numSegments optionDown originalFont originH originMode originPoint originV overlay palette paletteRef pan orthoHeight pageHeight number of members . 961 xxxi picture (acteur) picture (fenêtre) platform playing playlist playBackMode playing (3D) playRate (3D) playRate (DVD) playRate . [. . . ] GTO = new timeout("test", 50, "sampleTimeout", 0) Voir aussi on stepFrame, actorList, ancestor, end, type (acteur), timeout() newCamera Syntaxe member(whichCastmember). NewMember("bitmap") ; // using a string Voir aussi Animation, type (acteur) ACER V176L. Text = "Drag the ball" else nothing else member("Notice"). Text = "Drag the ball"; } else { // do nothing } } else { member("Notice"). 0 446 Dictionnaire de script nothing end repeat end mouseDown // JavaScript syntax function mouseDown() { do { // do nothing } while _mouse. -- Lingo syntax on mouseDown me repeat while the stillDown ACER V176L. Char[i]) if theASCII = min(max(96, theASCII), 123) then theASCII = theASCII - 32 if theASCII = min(max(63, theASCII), 91) then put numToChar(theASCII) after output end if end if end repeat ACER V176L. -- Lingo syntax if objectP(gDataBase) then nothing else gDataBase = script("Database Controller"). 0 450 Dictionnaire de script if (objectP(gDataBase)) { // do nothing } else { gDataBase = script("Database Controller"). GetError()) then put "Successful parse" else put "Parse error:" put " " & gParserObject. GetError()) then put "Successful parse" else put "Parse error:" put " " & myParserObject. » : -- Lingo syntax err = voiceInitialize() if err = 1 then voiceSpeak("Welcome to Shockwave") else alert "Text-to-speech software failed to load. " end if // JavaScript syntax err = voiceInitialize(); if (err == 1) { voiceSpeak("Welcome to Shockwave"); } else { alert("Text-to-speech software failed to load. ") put voiceWordPos() -- 1 // JavaScript syntax voiceSpeak("Hello, how are you?Backcolor = 36 -- light blue end // JavaScript syntax function resetColors() { // this handler resets the sprite’s colors sprite(1). Ink = 8 end if end repeat end setInk // JavaScript syntax function setInk() { for (mySprite=1; mySprite<=_movie. Frame) end // JavaScript syntax function exitFrame() { // these are sample values for bitmap cast member numbers theBitmaps = new Array(2, 3, 4, 5, 6, 7); // specify which sprite channel is affected theChannel = 1; // this cycles through the list _global. Count repeat with x = 1 to windowCount if (x = clickedWindow) then _player. Back = false; Voir aussi bottom (3D), front, top (3D), left (3D), right (3D) backColor Syntaxe -- Lingo syntax spriteObjRef. BgColor the bgColor of sprite whichSpriteNumber the bgColor of the stage (the stage). BgColor = rgb(255, 153, 0) Syntaxe verbose : set the bgColor of the stage = rgb(255, 153, 0) Voir aussi color(), backColor, backgroundColor bias Syntaxe member(whichCastmember). Bottom = true; Voir aussi back, front, top (3D), left (3D), right (3D), bottomCap bottomCap Syntaxe member(whichCastmember). [. . . ] 0), 500, 1); //Create a spring which has expansion and compression with a rest length of 5. 0), 500, 1) --Create a spring which has expansion and compression with a rest length of 5. 0 1183 Dictionnaire de script //Create a spring which has expansion and compression with a rest length of 5. GetConstraints() --Returns all the Linear joint constraints in the world. [. . . ]

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